Do you want to develop for iPad? Read Jakob Nielsen's iPad usability study…

If you play around with the Apple iPad at the moment it becomes pretty clear that the apps dont follow some type of guidelines on usability. Sure, the button sizes are correct, but some apps have very strange operating methods. For example, the Guiness Book of Records uses a different paging techniques than say, Wired’s page flipping method. At present, image link areas are also too large or small in some apps. This leads to some usability issues with current range of apps. It reminds me somewhat of the early days of CD-ROM – every app had a more creative, but not necessarily better way to navigate or operate.
With the iPhone, the screensize limited new or unique gesture methods. But with the iPad’s bigger screen developers are free to play around with new gestures, like three or four fingers swipes. While this is fine, there needs to be some user conventions that will hopefully happen over time.Just watching someone who is used to the iPhone will show this pretty quickly – you often see them repeating gestures with small adjustments in either speed, motion, etc. As Nielsen mentions:
“iPad apps are inconsistent and have low feature discoverability, with frequent user errors due to accidental gestures. An overly strong print metaphor and weird interaction styles cause further usability problems.”
This does not necessarily mean there is a problem with the platform, instead developers need to focus on certain aspects to ensure that their apps perform well on the iPad:

Even our limited initial user studies provide directions for making iPad designs more usable:
“¢ Add dimensionality and better define individual interactive areas to increase discoverability through perceived affordances of what users can do where.
“¢ To achieve these interactive benefits, loosen up the etched-glass aesthetic. Going beyond the flatland of iPad‘s first-generation apps might create slightly less attractive screens, but designers can retain most of the good looks by making the GUI cues more subtle than the heavy-handed visuals used in the Macintosh-to-Windows-7 progression of GUI styles.
“¢ Abandon the hope of value-add through weirdness. Better to use consistent interaction techniques that empower users to focus on your content instead of wondering how to get it.
“¢ Support standard navigation, including a Back feature, search, clickable headlines, and a homepage for most apps.

If you want to go read the full 93 page usability report, you can find it here. This is a truly valuable resource if you are currently experimenting with touch interfaces.
Thanks to Albert for the pointer…