Nvidia has unveiled DLSS 4, a significant upgrade to its Deep Learning Super Sampling technology. This groundbreaking innovation introduces Multi Frame Generation, capable of generating up to three additional frames per rendered frame, resulting in up to an 8x performance boost compared to traditional rendering.
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DLSS 4 leverages advanced neural rendering techniques, including the integration of transformer AI models – a technology previously seen in AI tools like ChatGPT. This groundbreaking approach enhances image quality by reducing ghosting, increasing detail, and improving overall image stability.
Furthermore, DLSS 4 introduces Reflex 2 with Frame Warp technology, which can reduce system latency by up to 75%. This significant reduction in input lag enhances responsiveness and improves the overall gaming experience.
To further enhance performance, Nvidia has introduced new DLSS Override switches, allowing users to manually enable Multi Frame Generation, Ray Reconstruction, and Super Resolution features in games that may not have native support.
DLSS 4 will be available on the upcoming RTX 50 Series GPUs, with 75 games and applications supporting Multi Frame Generation at launch. Key titles like Alan Wake 2, Cyberpunk 2077, Indiana Jones and the Great Circle, and Star Wars Outlaws will feature this technology.
This latest iteration of DLSS builds upon the success of previous versions, including DLSS 3 with Frame Generation and DLSS 3.5 with AI-powered Ray Reconstruction. With over 600 games and applications currently supporting RTX technology, Nvidia continues to push the boundaries of gaming performance and visual fidelity.